Category: CHI Grad Fellow Post
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Project update: learning to tinker
A month into building my Mapping Consumers project, and this is what my page looks like: I’m building my web map using Bootleaf, trying to tinker with the original code to make it fit my purposes and display my map. Until last week, I hadn’t been having much success. Replacing the map tiles in the…
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Digital Formats for Teaching Cultural Heritage Preservation
As the second half of the academic year is well underway, I am mired in digital platforms, establishing my project. It always helps me, when I get stuck on something and find it overwhelming, to go back and read what I proposed to do. This is where I am starting today. The rest of this…
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Lost in Translation or How I Learned to Stop Worrying and Learn to Love Github
Grandiose ideas are often the downfall of any undertaking. Take Napoleon and the decision to invade Russia, Tony Stark building Ultron, the Sega Dreamcast and the withdrawal of Sega from the console market. The most important point I am trying to keep in mind for the project is to keep the parts under the hood…
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Networks of Ideology
For the second part of the CHI fellowship, I’ve proposed a project that would map out an ideological network of celebrities in the “alt-right.” Of course, the term “alt-right’ is an umbrella catch-all term that has been proposed not only by the members of the movement itself but also the media and other institutions that…
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Tokyo: The Virtual City
In May of 2017 while in Tokyo I visited Meiji shrine in Shinjuku for the Spring Grand Festival, a series of traditional performances including dance, archery and theater. After returning home, I posted a few photos of the event to social media, as people of my generation tend to do. I soon received a comment…
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The LGBTQ Video Game Archive and Visualizing Representation
The nascent field of queer game studies has expanded exponentially in recent years thanks to the work of scholars such as Adrienne Shaw, Bonnie Ruberg, and Edmond Chang. Yet, despite growing scholarly attention to queer characters and players, queer game studies faces a daunting issue: queer representation and gaming communities are recorded largely in ephemeral…
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Queer (World) Making
In my previous posts, I’ve outlined some of the ways making and multimodal composing offer up spaces for people to make in order to make their worlds. In my last post, I articulated what I think are some differences between multimodal composing and making. In this post, I want to discuss the ways in which…
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Supporting Inclusive, Interdisciplinary Game Studies
It’s no secret that gaming cultures and communities—including game studies—have longstanding issues with inclusion, especially inclusion of marginalized and underrepresented peoples. The most apparent example of this is #GamerGate, the thinly veiled, ongoing harassment campaign against game critics, scholars, and developers who are women, people of color, or LGBTQ folk. Game studies has fared somewhat…
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Digital Narratives of The Disappeared
Since I’m a returning CHI Fellow for this school year, I wanted to do something quite different compared to my project from last school year. That previous project is called J-Skel and it is an online juvenile skeletal age estimator. That project focused more on the scientific side of things and was intended to be…
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Open data and 3D Printing
I’m a Teaching Assistant for an Intro to Physical Anthropology course and during their last week of classes before the final, we have a lab activity set up for them where we bring in fossil hominin casts and ask them to look at the variation between them, their similarities, why they may or may not…