Category: CHI Fellowship Program
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Lost in Translation or How I Learned to Stop Worrying and Learn to Love Github
Grandiose ideas are often the downfall of any undertaking. Take Napoleon and the decision to invade Russia, Tony Stark building Ultron, the Sega Dreamcast and the withdrawal of Sega from the console market. The most important point I am trying to keep in mind for the project is to keep the parts under the hood…
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Tokyo: The Virtual City
In May of 2017 while in Tokyo I visited Meiji shrine in Shinjuku for the Spring Grand Festival, a series of traditional performances including dance, archery and theater. After returning home, I posted a few photos of the event to social media, as people of my generation tend to do. I soon received a comment…
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The LGBTQ Video Game Archive and Visualizing Representation
The nascent field of queer game studies has expanded exponentially in recent years thanks to the work of scholars such as Adrienne Shaw, Bonnie Ruberg, and Edmond Chang. Yet, despite growing scholarly attention to queer characters and players, queer game studies faces a daunting issue: queer representation and gaming communities are recorded largely in ephemeral…
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Queer (World) Making
In my previous posts, I’ve outlined some of the ways making and multimodal composing offer up spaces for people to make in order to make their worlds. In my last post, I articulated what I think are some differences between multimodal composing and making. In this post, I want to discuss the ways in which…
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Supporting Inclusive, Interdisciplinary Game Studies
It’s no secret that gaming cultures and communities—including game studies—have longstanding issues with inclusion, especially inclusion of marginalized and underrepresented peoples. The most apparent example of this is #GamerGate, the thinly veiled, ongoing harassment campaign against game critics, scholars, and developers who are women, people of color, or LGBTQ folk. Game studies has fared somewhat…
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Digital Narratives of The Disappeared
Since I’m a returning CHI Fellow for this school year, I wanted to do something quite different compared to my project from last school year. That previous project is called J-Skel and it is an online juvenile skeletal age estimator. That project focused more on the scientific side of things and was intended to be…
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Open data and 3D Printing
I’m a Teaching Assistant for an Intro to Physical Anthropology course and during their last week of classes before the final, we have a lab activity set up for them where we bring in fossil hominin casts and ask them to look at the variation between them, their similarities, why they may or may not…
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HASTAC 2017, Twine, and Empowering Student Voices
The HASTAC (Humanities, Arts, Science, and Technology Alliance and Collaboratory) 2017 conference is already starting to feel like a distant memory, but as always it was a fantastic opportunity to meet with many brilliant scholars, teachers, and activists who are committed to transforming pedagogy to meet the challenges of today’s digital world. If you weren’t…
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The Future of the Past
Archaeologists and anthropologist back in the day (say around the later Victorian era and the early 20th century) had it easy in terms of research and methodologies. Study subjects and specimens were abundant while strict and standardized methodologies were not. Researchers just went out and both literally and physically grabbed data. They weren’t data necessarily…
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Introducing Elise Dixon (CHI Fellow)
Hi Everyone! I’m Elise Dixon and I am a third-year PhD student in the Writing, Rhetoric, and American Cultures program. I am very excited to be a part of the 2017-2018 Cultural Heritage Informatics Fellowship– it fits very well with my research interests. My research focuses on queer and feminist multimodal composing through a cultural…